This patch adds object descriptions for some types of objects.

The patch is to the CVS version of Angband, but has only been tested
with angband-3.0.3.

Descriptions added to ego_item.txt:
- Describe ego items with special names but without special abilities,
  so players need not wonder what the names mean:
  Launchers of Accuracy and Power, ammo of Wounding, gloves of Slaying.

Descriptions added to object.txt:
- Food, mushrooms, potions: Effects and amount of nourishment.
- Scrolls, rods, wands, staffs: Effects.
- Rings without special abilities (damage, accuracy, slaying,
  protection): Effects.
- Spikes, torches, lamps, flasks of oil: Usage.
- Ammunition: What to shoot it with.

Rings and gloves of Slaying may be obvious to the player because of the
'(+x,+y)' in the names, but I described them anyway for completeness.

The object.txt descriptions are mostly copied from obj-long.spo version
3.0.2 by Hugo Kornelis, Stephen S. Lee, Leonard Dickens and Craig Lewis.

Changes from the text in obj-long.spo:
- Replaced 'the character' with 'you'.
- Made some other wording changes.
- For Scrolls of Blessing & co, explained the effect of blessing.
- For Scrolls of Word of Recall, explained the effect of recall.
- For Potions of Resist Heat/Cold, explained that temporary
  resistance is cumulative with permanent resistance.

Author: Hallvard B Furuseth <h.b.furuseth@usit.uio.no>, Jan 2004.


Index: lib/edit/ego_item.txt
===================================================================
RCS file: /home/rr9/angband/angband/lib/edit/ego_item.txt,v
retrieving revision 1.29
diff -u -2 -r1.29 ego_item.txt
--- lib/edit/ego_item.txt	17 Jan 2004 11:05:26 -0000	1.29
+++ lib/edit/ego_item.txt	21 Jan 2004 22:19:37 -0000
@@ -390,4 +390,5 @@
 F:SHOW_MODS
 T:31:0:99
+D:They boost your to-hit and to-dam values.
 
 N:50:of Agility
@@ -800,4 +801,6 @@
 C:15:5:0:0
 T:19:0:99
+D:It has no special abilities, but its to-hit value may be unusually
+D: high.
 
 N:105:of Power
@@ -806,4 +809,6 @@
 C:5:15:0:0
 T:19:0:99
+D:It has no special abilities, but its to-dam value may be unusually
+D: high.
 
 N:106:of Lothlorien
@@ -957,4 +962,6 @@
 T:17:0:99
 T:18:0:99
+D:It has no special abilities, but its to-hit and to-dam values may be
+D: unusually high.
 
 N:125:of Backbiting
Index: lib/edit/object.txt
===================================================================
RCS file: /home/rr9/angband/angband/lib/edit/object.txt,v
retrieving revision 1.36
diff -u -2 -r1.36 object.txt
--- lib/edit/object.txt	17 Jan 2004 10:37:27 -0000	1.36
+++ lib/edit/object.txt	21 Jan 2004 22:09:37 -0000
@@ -87,4 +87,8 @@
 A:5/1
 F:EASY_KNOW
+D:It causes blindness that lasts for 199+1d200 turns, unless you have
+D: resistance to blindness.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:2:Paranoia
@@ -94,4 +98,8 @@
 A:5/1
 F:EASY_KNOW
+D:It induces fear that lasts for 9+1d10 turns, unless you have
+D: resistance to fear.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:3:Confusion
@@ -101,4 +109,8 @@
 A:5/1
 F:EASY_KNOW
+D:It induces confusion that lasts for 9+1d10 turns, unless you have
+D: resistance to confusion.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:4:Hallucination
@@ -108,4 +120,8 @@
 A:10/1
 F:EASY_KNOW
+D:It causes you to hallucinate for 249+1d250 turns, unless you have
+D: resistance to chaos.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:5:Cure Poison
@@ -115,4 +131,7 @@
 A:10/1
 F:EASY_KNOW
+D:It neutralizes poison.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:6:Cure Blindness
@@ -122,4 +141,7 @@
 A:10/1
 F:EASY_KNOW
+D:It cures blindness.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:7:Cure Paranoia
@@ -129,4 +151,7 @@
 A:10/1
 F:EASY_KNOW
+D:It removes your fear.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:8:Cure Confusion
@@ -136,4 +161,7 @@
 A:10/1
 F:EASY_KNOW
+D:It cures confusion.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:9:Weakness
@@ -143,4 +171,8 @@
 A:10/1
 F:EASY_KNOW
+D:It inflicts 6d6 points of damage, and also reduces strength unless you
+D: have sustain strength.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:10:Unhealth
@@ -151,4 +183,9 @@
 P:0:10d10:0:0:0
 F:EASY_KNOW
+D:It inflicts 10d10 points of damage, and also reduces constitution
+D: unless you have sustain constitution.
+D:  It may also be thrown to inflict 10d10 points of damage.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:11:Restore Constitution
@@ -158,4 +195,7 @@
 A:20/1
 F:EASY_KNOW
+D:It restores constitution to maximum if it is currently below maximum.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:12:Restoring
@@ -165,4 +205,7 @@
 A:20/8:30/4:40/1
 F:EASY_KNOW
+D:It restores to maximum all stats that are currently below maximum.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:13:Stupidity
@@ -172,4 +215,8 @@
 A:15/1
 F:EASY_KNOW
+D:It inflicts 8d8 points of damage, and also reduces intelligence unless
+D: you have sustain intelligence.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:14:Naivety
@@ -179,4 +226,8 @@
 A:15/1
 F:EASY_KNOW
+D:It inflicts 8d8 points of damage, and also reduces wisdom unless you
+D: have sustain wisdom.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:15:Poison
@@ -186,4 +237,8 @@
 A:5/1:5/1
 F:EASY_KNOW
+D:It poisons you (adding 9+1d10 points to the poison counter), unless
+D: you have resistance to poison.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:16:Sickness
@@ -193,4 +248,8 @@
 A:10/1
 F:EASY_KNOW
+D:It inflicts 6d6 points of damage, and also reduces constitution unless
+D: you have sustain constitution.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:17:Paralysis
@@ -200,4 +259,8 @@
 A:20/1
 F:EASY_KNOW
+D:It induces paralysis that lasts for 9+1d10 turns, unless you have free
+D: action.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:18:Restore Strength
@@ -207,4 +270,7 @@
 A:20/1
 F:EASY_KNOW
+D:It restores strength to maximum if it is currently below maximum.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:19:Disease
@@ -215,4 +281,9 @@
 P:0:10d10:0:0:0
 F:EASY_KNOW
+D:It inflicts 10d10 points of damage, and also reduces strength unless
+D: you have sustain strength.
+D:  It may also be thrown to inflict 10d10 points of damage.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 N:20:Cure Serious Wounds
@@ -222,4 +293,7 @@
 A:15/1
 F:EASY_KNOW
+D:It cures 4d8 points of damage.
+D:  Mushrooms provide nourishment for about 250 turns under normal
+D: conditions.
 
 ##### Normal Food #####
@@ -231,4 +305,5 @@
 A:0/1:5/1:10/1
 F:EASY_KNOW
+D:It provides nourishment for about 2500 turns under normal conditions.
 
 N:22:& Hard Biscuit~
@@ -237,4 +312,5 @@
 W:0:0:2:1
 F:EASY_KNOW
+D:It provides nourishment for about 250 turns under normal conditions.
 
 N:23:& Strip~ of Beef Jerky
@@ -243,4 +319,5 @@
 W:0:0:2:2
 F:EASY_KNOW
+D:It provides nourishment for about 750 turns under normal conditions.
 
 N:24:& Slime Mold~
@@ -250,4 +327,5 @@
 A:1/1
 F:EASY_KNOW
+D:It provides nourishment for about 1500 turns under normal conditions.
 
 N:25:& Piece~ of Elvish Waybread
@@ -257,4 +335,7 @@
 A:5/1:10/1:20/1
 F:EASY_KNOW
+D:It cures 4d8 points of damage and neutralizes poison.
+D:  It provides nourishment for about 3750 turns under normal
+D: conditions.
 
 N:26:& Pint~ of Fine Ale
@@ -263,4 +344,5 @@
 W:0:0:5:1
 F:EASY_KNOW
+D:It provides nourishment for about 250 turns under normal conditions.
 
 N:27:& Pint~ of Fine Wine
@@ -269,4 +351,5 @@
 W:0:0:10:2
 F:EASY_KNOW
+D:It provides nourishment for about 500 turns under normal conditions.
 
 
@@ -674,4 +757,5 @@
 P:0:1d4:0:0:0
 F:SHOW_MODS
+D:It can be shot with a bow.
 
 N:79:& Seeker Arrow~
@@ -682,4 +766,5 @@
 P:0:4d4:0:0:0
 F:SHOW_MODS
+D:It can be shot with a bow.
 
 N:80:& Bolt~
@@ -690,4 +775,5 @@
 P:0:1d5:0:0:0
 F:SHOW_MODS
+D:It can be shot with a crossbow.
 
 N:81:& Seeker Bolt~
@@ -698,4 +784,5 @@
 P:0:4d5:0:0:0
 F:SHOW_MODS
+D:It can be shot with a crossbow.
 
 N:82:& Rounded Pebble~
@@ -706,4 +793,5 @@
 P:0:1d2:0:0:0
 F:SHOW_MODS
+D:It can be shot with a sling.
 
 N:83:& Iron Shot~
@@ -714,4 +802,5 @@
 P:0:1d4:0:0:0
 F:SHOW_MODS
+D:It can be shot with a sling.
 
 
@@ -1229,4 +1318,5 @@
 W:20:0:2:500
 A:20/1
+D:It boosts your to-dam value.
 
 N:152:Accuracy
@@ -1235,4 +1325,5 @@
 W:20:0:2:500
 A:20/1
+D:It boosts your to-hit value.
 
 N:153:Protection
@@ -1241,4 +1332,5 @@
 W:10:0:2:500
 A:10/1
+D:It increases your armor class.
 
 N:154:Aggravate Monster
@@ -1304,4 +1396,5 @@
 A:40/1
 F:SHOW_MODS
+D:It boosts your to-hit and to-dam values.
 
 ##### Amulets #####
@@ -1391,4 +1484,5 @@
 A:15/1
 F:EASY_KNOW
+D:It attempts to magically enhance a weapon's to-hit bonus once.
 
 N:174:Enchant Weapon To-Dam
@@ -1398,4 +1492,5 @@
 A:15/1
 F:EASY_KNOW
+D:It attempts to magically enhance a weapon's to-dam bonus once.
 
 N:175:Enchant Armor
@@ -1405,4 +1500,5 @@
 A:15/1
 F:EASY_KNOW
+D:It attempts to enchant a piece of armor once.
 
 N:176:Identify
@@ -1412,4 +1508,6 @@
 A:1/1:5/1:10/1:30/1
 F:EASY_KNOW
+D:It reveals all normal (magical but non-hidden) powers of one object.
+D:  (The spell may be aborted without using up the scroll.)
 
 N:177:*Identify*
@@ -1419,4 +1517,8 @@
 A:25/1:40/1:70/1
 F:EASY_KNOW
+D:It reveals all normal and hidden powers of one object, and also
+D: permanently implants this knowledge into your mind, so that you will
+D: never forget it even if hit by magical amnesia.
+D:  (The spell may be aborted without using up a charge.)
 
 ## XXX 178 XXX ##
@@ -1430,4 +1532,6 @@
 A:10/1
 F:EASY_KNOW
+D:It removes all ordinary curses from all equipped items.
+D:  Heavy or permanent curses are unaffected.
 
 N:181:Light
@@ -1437,4 +1541,8 @@
 A:0/1:3/1:10/1
 F:EASY_KNOW
+D:It lights up an area with a radius of 2 squares, plus the entire room
+D: if you are currently in one.
+D:  This inflicts 2d8 points of damage on any light-sensitive creatures
+D: within the radius of the spell.
 
 ## XXX 182 XXX ##
@@ -1448,4 +1556,8 @@
 A:1/1
 F:EASY_KNOW
+D:It summons 1d3 monsters that are generated at the current dungeon
+D: level.
+D:  If a monster normally appears in groups, a whole group will appear.
+D:  If a monster normally has escorts, it will appear with escorts.
 
 N:185:Phase Door
@@ -1455,4 +1567,5 @@
 A:1/1
 F:EASY_KNOW
+D:It teleports you randomly up to 10 squares away.
 
 N:186:Teleportation
@@ -1462,4 +1575,5 @@
 A:10/1
 F:EASY_KNOW
+D:It teleports you randomly up to 100 squares away.
 
 N:187:Teleport Level
@@ -1469,4 +1583,9 @@
 A:20/1
 F:EASY_KNOW
+D:It teleports you 1 level up or down (chosen at random).
+D:  The direction will always be down from the town level, and up from
+D: level 99 if Sauron has not been killed or level 100 if Morgoth has
+D: not been killed.
+D:  This scroll has no effect when the "Ironman" option is set.
 
 N:188:Monster Confusion
@@ -1476,4 +1595,7 @@
 A:5/1
 F:EASY_KNOW
+D:It enchants you with an aura of confusion that causes your hands to
+D: glow red.  The enchantment is dissipated when you strike a monster;
+D: at that moment an attempt is made to confuse the monster.
 
 N:189:Magic Mapping
@@ -1483,4 +1605,5 @@
 A:5/1
 F:EASY_KNOW
+D:It maps out a portion of the level centered on you.
 
 N:190:Rune of Protection
@@ -1490,4 +1613,8 @@
 A:60/4:90/1
 F:EASY_KNOW
+D:It inscribes a glyph of warding beneath you.  Monsters can't move onto
+D: the glyph, though they do have a (monster level) in 550 chance of
+D: breaking the glyph when they try to move there.  Note that you can
+D: still be attacked if you are standing on the glyph!
 
 N:191:*Remove Curse*
@@ -1497,4 +1624,6 @@
 A:50/2:95/1
 F:EASY_KNOW
+D:It removes all ordinary and heavy curses from all equipped objects.
+D:  Permanent curses are unaffected.
 
 N:192:Treasure Detection
@@ -1504,4 +1633,5 @@
 A:0/1
 F:EASY_KNOW
+D:It detects all treasure in the immediate area.
 
 N:193:Object Detection
@@ -1511,4 +1641,5 @@
 A:0/1
 F:EASY_KNOW
+D:It detects all objects in the immediate area.
 
 N:194:Trap Detection
@@ -1518,4 +1649,5 @@
 A:5/1:10/1
 F:EASY_KNOW
+D:It detects all traps in the immediate area.
 
 ## XXX 195 XXX ##
@@ -1529,4 +1661,5 @@
 A:5/1:10/1:15/1
 F:EASY_KNOW
+D:It detects all stairs and doors in the immediate area.
 
 N:198:Acquirement
@@ -1536,4 +1669,5 @@
 A:20/8
 F:EASY_KNOW
+D:It creates one good object on the floor near you.
 
 N:199:*Acquirement*
@@ -1543,4 +1677,5 @@
 A:60/16
 F:EASY_KNOW
+D:It creates 1+1d2 good objects on the ground near you.
 
 N:200:Mass Banishment
@@ -1550,4 +1685,7 @@
 A:50/4:95/4
 F:EASY_KNOW
+D:It removes all monsters within 20 squares of you.
+D:  Uniques are unaffected.
+D:  You take 1d3 points of damage for every monster removed.
 
 N:201:Detect Invisible
@@ -1557,4 +1695,5 @@
 A:1/1
 F:EASY_KNOW
+D:It detects all invisible monsters in the immediate area.
 
 N:202:Aggravate Monster
@@ -1564,4 +1703,6 @@
 A:5/1
 F:EASY_KNOW
+D:It awakens all sleeping monsters within 40 squares of you, and hastes
+D: all monsters within line of sight unless they are already hasted.
 
 N:203:Trap Creation
@@ -1571,4 +1712,5 @@
 A:10/1
 F:EASY_KNOW
+D:It creates traps on all empty squares within a 1-square radius of you.
 
 N:204:Trap/Door Destruction
@@ -1578,4 +1720,5 @@
 A:10/1
 F:EASY_KNOW
+D:It destroys all traps and doors within a 1-square radius of you.
 
 ## XXX 205 XXX ##
@@ -1587,4 +1730,12 @@
 A:40/1
 F:EASY_KNOW
+D:It recharges a wand, staff, or rod.
+D:  If successful, a wand or staff gains 2+1d(60/((level of
+D: wand/staff)+2)+1) charges; failure occurs 1 time in (160-(level of
+D: wand/staff)-(10*(# of charges)))/15, and destroys the wand or staff.
+D:  A rod will be charged enough to take 60*(2d4) fewer turns to
+D: recharge fully; failure occurs 1 time in (160-(level of rod))/5, and
+D: will double the time necessary for the rod to charge, plus another
+D: 200 turns.
 
 N:207:Banishment
@@ -1594,4 +1745,7 @@
 A:40/4:80/2
 F:EASY_KNOW
+D:It removes all monsters represented by a chosen symbol from the level.
+D:  Uniques are unaffected.
+D:  You take 1d4 points of damage for every monster removed.
 
 N:208:Darkness
@@ -1601,4 +1755,7 @@
 A:1/1
 F:EASY_KNOW
+D:It darkens all squares within 3 squares of you, plus the entire room
+D: if you are currently in one; and blinds you for 3+1d5 turns unless
+D: you have resistance to blindness.
 
 N:209:Protection from Evil
@@ -1608,4 +1765,6 @@
 A:30/1
 F:EASY_KNOW
+D:It grants you the enchantment of protection from evil for a duration
+D: equal to 1d25 plus three times your character level.
 
 N:210:Satisfy Hunger
@@ -1615,4 +1774,6 @@
 A:5/1
 F:EASY_KNOW
+D:It magically renders you well-fed (but not satiated).
+D:  This will also cure a bloated stomach.
 
 N:211:Dispel Undead
@@ -1622,4 +1783,6 @@
 A:40/1
 F:EASY_KNOW
+D:It inflicts 60 points of damage on all undead creatures within line of
+D: sight.
 
 N:212:*Enchant Weapon*
@@ -1629,4 +1792,6 @@
 A:50/1
 F:EASY_KNOW
+D:It attempts to magically enhance a weapon's to-dam and to-hit bonuses
+D: 1d3 times each.
 
 N:213:Curse Weapon
@@ -1636,4 +1801,8 @@
 A:50/1
 F:EASY_KNOW
+D:It curses the currently wielded melee weapon, removing all of its
+D: special powers and changing the weapon's to-hit and to-dam bonuses
+D: both to -2d5.
+D:  Artifacts have a 1 in 2 chance to resist.
 
 N:214:*Enchant Armor*
@@ -1643,4 +1812,5 @@
 A:50/1:50/1
 F:EASY_KNOW
+D:It attempts to enchant a piece of armor 2+1d3 times.
 
 N:215:Curse Armor
@@ -1650,4 +1820,8 @@
 A:50/1
 F:EASY_KNOW
+D:It curses the currently equipped body armor, removing all of its
+D: special powers, reducing the base AC of the armor to 0, and changing
+D: the magical AC bonus of the armor to -2d5.
+D:  Artifacts have a 1 in 2 chance to resist.
 
 N:216:Summon Undead
@@ -1657,4 +1831,8 @@
 A:15/1
 F:EASY_KNOW
+D:It summons 1d3 non-unique undead monsters that are generated at the
+D: current dungeon level.
+D:  If a monster normally appears in groups, a whole group will appear.
+D:  If a monster normally has escorts, it will appear with escorts.
 
 N:217:Blessing
@@ -1664,4 +1842,6 @@
 A:1/1
 F:EASY_KNOW
+D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
+D: 6+1d12 turns.
 
 N:218:Holy Chant
@@ -1671,4 +1851,6 @@
 A:10/1
 F:EASY_KNOW
+D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
+D: 12+1d24 turns.
 
 N:219:Holy Prayer
@@ -1678,4 +1860,6 @@
 A:25/1
 F:EASY_KNOW
+D:It blesses you (a bonus of +5 to armor class and +10 to-hit) for
+D: 24+1d48 turns.
 
 N:220:Word of Recall
@@ -1685,4 +1869,8 @@
 A:5/1
 F:EASY_KNOW
+D:It invokes the spell of recall, which takes you from the dungeon to
+D: the town or from the town to the deepest level you have visited in
+D: the dungeon.  It takes a while for the spell to act.  Until then, the
+D: spell can be canceled by reading a second scroll.
 
 N:221:*Destruction*
@@ -1692,4 +1880,10 @@
 A:40/1
 F:EASY_KNOW
+D:It destroys a circular area centered at you with a radius of 15
+D: squares, randomly placing new walls and floor space (stairs are
+D: immune).  All monsters and objects (excluding artifacts) are removed
+D: from the affected area.
+D:  This effect will also cause blindness lasting for 10+1d10 turns
+D: unless you have resistance to either blindness or light.
 
 ##### Potions #####
@@ -1702,4 +1896,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It has no effect apart from providing nourishment (for about 200 turns
+D: under normal conditions).
+D:  Note: These are always Icky Green Potions.
 
 N:223:Apple Juice
@@ -1710,4 +1907,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It has no effect apart from providing nourishment (for about 125 turns
+D: under normal conditions).
+D:  Note: These are always Light Brown Potions.
 
 N:224:Water
@@ -1718,4 +1918,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It has no effect apart from providing nourishment (for about 100 turns
+D: under normal conditions).
+D:  Note: These are always Clear Potions.
 
 N:225:Strength
@@ -1726,4 +1929,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It first acts as a Potion of Restore Strength, then permanently
+D: increases strength.
 
 N:226:Weakness
@@ -1734,4 +1939,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It reduces strength (unless you have sustain strength).
 
 N:227:Restore Strength
@@ -1742,4 +1948,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores strength to maximum if it is currently below maximum.
 
 N:228:Intelligence
@@ -1750,4 +1957,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It first acts as a Potion of Restore Intelligence, then permanently
+D: increases intelligence.
 
 N:229:Stupidity
@@ -1758,4 +1967,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It reduces intelligence (unless you have sustain intelligence).
 
 N:230:Restore Intelligence
@@ -1766,4 +1976,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores intelligence to maximum if it is currently below maximum.
 
 N:231:Wisdom
@@ -1774,4 +1985,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It first acts as a Potion of Restore Wisdom, then permanently
+D: increases wisdom.
 
 N:232:Naivety
@@ -1782,4 +1995,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It reduces wisdom (unless you have sustain wisdom).
 
 N:233:Restore Wisdom
@@ -1790,4 +2004,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores wisdom to maximum if it is currently below maximum.
 
 N:234:Charisma
@@ -1798,4 +2013,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It first acts as a Potion of Restore Charisma, then permanently
+D: increases charisma.
 
 N:235:Ugliness
@@ -1806,4 +2023,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It reduces charisma (unless you have sustain charisma).
 
 N:236:Restore Charisma
@@ -1814,4 +2032,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores charisma to maximum if it is currently below maximum.
 
 N:237:Cure Light Wounds
@@ -1822,4 +2041,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It cures 2d8 points of damage, heals 10 points worth of cuts, and
+D: cures blindness.
+D:  It also provides nourishment for about 25 turns under normal
+D: conditions.
 
 N:238:Clumsiness
@@ -1830,4 +2053,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It reduces dexterity (unless you have sustain dexterity).
 
 N:239:Sickliness
@@ -1838,4 +2062,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It reduces constitution (unless you have sustain constitution).
 
 N:240:Cure Serious Wounds
@@ -1846,4 +2071,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It cures 4d8 points of damage, heals half of all cut damage plus
+D: another 50 points, and cures blindness and confusion.
+D:  It also provides nourishment for about 50 turns under normal
+D: conditions.
 
 N:241:Cure Critical Wounds
@@ -1854,4 +2083,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It cures 6d8 points of damage, cures all stunning, heals all cut
+D: damage, neutralizes poison, and cures blindness and confusion.
+D:  It also provides nourishment for about 50 turns under normal
+D: conditions.
 
 N:242:Healing
@@ -1862,4 +2095,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It cures 300 points of damage, cures all stunning, heals all cut
+D: damage, neutralizes poison, and cures blindness and confusion.
+D:  It also provides nourishment for about 100 turns under normal
+D: conditions.
 
 N:243:Constitution
@@ -1870,4 +2107,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It first acts as a Potion of Restore Constitution, then permanently
+D: increases constitution.
 
 N:244:Experience
@@ -1878,4 +2117,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It grants either 100000 experience points or half the current
+D: experience point total plus 10, whichever is less.
 
 N:245:Sleep
@@ -1886,4 +2127,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It induces paralyzation for 3+1d4 turns, unless you have free action.
+D:  It also provides nourishment for about 50 turns under normal
+D: conditions.
 
 N:246:Blindness
@@ -1894,4 +2138,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It induces blindness for 99+1d100 turns, unless you have resistance to
+D: blindness.
 
 N:247:Confusion
@@ -1902,4 +2148,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It induces confusion for 14+1d20 turns, unless you have resistance to
+D: confusion.
+D:  It also provides nourishment for about 25 turns under normal
+D: conditions.
 
 N:248:Poison
@@ -1910,4 +2160,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It poisons you (adding 9+1d15 points to the poison counter), unless
+D: you have resistance to poison.
 
 N:249:Speed
@@ -1918,4 +2170,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It hastes you (+10 to speed) for 15+1d25 turns (or 5 additional turns
+D: if you already are under the effect of a temporary haste
+D: enchantment).
 
 N:250:Slowness
@@ -1926,4 +2181,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It slows you down (-10 to speed) for 15+1d25 turns; this duration is
+D: cumulative with other temporary slowing enchantments.
+D:  It also provides nourishment for about 25 turns under normal
+D: conditions.
 
 N:251:Dexterity
@@ -1934,4 +2193,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It first acts as a Potion of Restore Dexterity, then permanently
+D: increases dexterity.
 
 N:252:Restore Dexterity
@@ -1942,4 +2203,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores dexterity to maximum if it is currently below maximum.
 
 N:253:Restore Constitution
@@ -1950,4 +2212,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores constution to maximum if it is currently below maximum.
 
 N:254:Lose Memories
@@ -1958,4 +2221,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It drains 25% of your experience total, unless you have hold life.
 
 N:255:Salt Water
@@ -1966,4 +2230,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It induces vomiting, which will result in severe hunger but will also
+D: clear away all poison.
+D:  This will also cause 4 turns of paralysis, even if you have free
+D: action.
 
 N:256:Enlightenment
@@ -1974,4 +2242,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It completely lights up and magically maps the current dungeon level.
 
 N:257:Heroism
@@ -1982,4 +2251,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It cures 10 points of damage, removes fear and grants you heroism
+D: (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns.
 
 N:258:Berserk Strength
@@ -1990,4 +2261,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It cures 30 points of damage, removes fear and grants you berserk
+D: strength (resistance to fear, a bonus of +12 to-hit, and a penalty of
+D: -10 to AC) for 25+1d25 turns.
 
 N:259:Boldness
@@ -1998,4 +2272,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It removes fear.
 
 N:260:Restore Life Levels
@@ -2006,4 +2281,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores experience to maximum if it is currently below maximum.
 
 N:261:Resist Heat
@@ -2014,4 +2290,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It grants you temporary resistance to fire for 10+1d10 turns.
+D:  Temporary resistance is cumulative with permanent resistance, if one
+D: of your equipped items provides that.  The duration is cumulative
+D: with other magic providing temporary fire resistance.
 
 N:262:Resist Cold
@@ -2022,4 +2302,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It grants you temporary resistance to cold for 10+1d10 turns.
+D:  Temporary resistance is cumulative with permanent resistance, if one
+D: of your equipped items provides that.  The duration is cumulative
+D: with other magic providing temporary cold resistance.
 
 N:263:Detect Invisible
@@ -2030,4 +2314,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It enables you to see invisible creatures for 12+1d12 turns.
 
 N:264:Slow Poison
@@ -2038,4 +2323,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It halves the severity of any current poisoning.
 
 N:265:Neutralize Poison
@@ -2046,4 +2332,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It neutralizes poison.
 
 N:266:Restore Mana
@@ -2054,4 +2341,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores mana points to maximum if they are currently below
+D: maximum.
 
 N:267:Infravision
@@ -2062,4 +2351,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It extends the radius of your infravision by 50 feet for 100+1d100
+D: turns.
 
 ## XXX 268 XXX ##
@@ -2074,4 +2365,6 @@
 A:3/1
 P:0:1d1:0:0:0
+D:It lights up a line of squares, inflicting 6d8 points of damage on
+D: light-sensitive creatures on the line.
 
 N:270:Lightning Bolts
@@ -2081,4 +2374,6 @@
 A:15/1
 P:0:1d1:0:0:0
+D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a
+D: 20% chance of getting a lightning beam.
 
 N:271:Frost Bolts
@@ -2088,4 +2383,6 @@
 A:20/1
 P:0:1d1:0:0:0
+D:It shoots a frost bolt that inflicts 6d8 points of damage, with a 20%
+D: chance of getting a cold beam.
 
 N:272:Fire Bolts
@@ -2095,4 +2392,6 @@
 A:30/1
 P:0:1d1:0:0:0
+D:It shoots a fire bolt that inflicts 12d8 points of damage, with a 20%
+D: chance of getting a fire beam.
 
 N:273:Stone to Mud
@@ -2102,4 +2401,9 @@
 A:10/1
 P:0:1d1:0:0:0
+D:It turns the first section of wall encountered by the beam shot by
+D: this spell into mud.
+D:  Permanent walls are not affected.
+D:  If a monster that is susceptible to rock remover is caught in the
+D: beam, it will take 20+1d30 points of damage.
 
 N:274:Polymorph
@@ -2109,4 +2413,6 @@
 A:20/1
 P:0:1d1:0:0:0
+D:It attempts to polymorph a single monster.
+D:  Uniques are unaffected.
 
 N:275:Heal Monster
@@ -2116,4 +2422,5 @@
 A:3/1
 P:0:1d1:0:0:0
+D:It cures a single monster for 4d6 points of damage.
 
 N:276:Haste Monster
@@ -2123,4 +2430,5 @@
 A:3/1
 P:0:1d1:0:0:0
+D:It hastes a single monster.
 
 N:277:Slow Monster
@@ -2130,4 +2438,6 @@
 A:5/1
 P:0:1d1:0:0:0
+D:It attempts to slow down a single monster.
+D:  Uniques are unaffected.
 
 N:278:Confuse Monster
@@ -2137,4 +2447,6 @@
 A:5/1
 P:0:1d1:0:0:0
+D:It attempts to confuse a single monster.
+D:  Uniques are unaffected.
 
 N:279:Sleep Monster
@@ -2144,4 +2456,6 @@
 A:5/1
 P:0:1d1:0:0:0
+D:It attempts to put a single monster to sleep.
+D:  Uniques are unaffected.
 
 N:280:Drain Life
@@ -2151,4 +2465,6 @@
 A:50/1
 P:0:1d1:0:0:0
+D:It inflicts 150 points of damage on a single monster that is not
+D: undead, a demon, an elemental, a golem, or a vortex.
 
 N:281:Trap/Door Destruction
@@ -2158,4 +2474,5 @@
 A:10/1
 P:0:1d1:0:0:0
+D:It destroys all doors and disarms all traps in a line.
 
 N:282:Magic Missile
@@ -2165,4 +2482,6 @@
 A:3/1
 P:0:1d1:0:0:0
+D:It fires a magic missile that inflicts 3d4 points of damage, with a
+D: 20% chance of getting a magic beam.
 
 N:283:Clone Monster
@@ -2172,4 +2491,7 @@
 A:15/1:50/1
 P:0:1d1:0:0:0
+D:It hastes and fully heals a single monster.  If the monster is next to
+D: an empty space and not a unique, a new monster of the same type will
+D: be created.
 
 N:284:Scare Monster
@@ -2179,4 +2501,6 @@
 A:10/4
 P:0:1d1:0:0:0
+D:It attempts to scare a single monster.
+D:  Uniques are unaffected.
 
 N:285:Teleport Other
@@ -2186,4 +2510,6 @@
 A:20/1
 P:0:1d1:0:0:0
+D:It produces a beam that teleports all monsters caught in it up to 100
+D: squares away.
 
 N:286:Disarming
@@ -2193,4 +2519,6 @@
 A:20/1
 P:0:1d1:0:0:0
+D:It produces a beam that disarms all traps, unlocks all locked doors
+D: and reveals all secret doors.
 
 N:287:Lightning Balls
@@ -2201,4 +2529,6 @@
 P:0:1d1:0:0:0
 F:IGNORE_ELEC
+D:It shoots a radius-2 lightning ball that inflicts 64 points of damage
+D: at its center.
 
 N:288:Cold Balls
@@ -2209,4 +2539,6 @@
 P:0:1d1:0:0:0
 F:IGNORE_COLD
+D:It shoots a radius-2 frost ball that inflicts 96 points of damage at
+D: its center.
 
 N:289:Fire Balls
@@ -2217,4 +2549,6 @@
 P:0:1d1:0:0:0
 F:IGNORE_FIRE
+D:It shoots a radius-2 fire ball that inflicts 144 points of damage at
+D: its center.
 
 N:290:Stinking Cloud
@@ -2224,4 +2558,6 @@
 A:5/1
 P:0:1d1:0:0:0
+D:It shoots a radius-2 poison cloud that inflicts 12 points of damage at
+D: its center.
 
 N:291:Acid Balls
@@ -2232,4 +2568,6 @@
 P:0:1d1:0:0:0
 F:IGNORE_ACID
+D:It shoots a radius-2 acid ball that inflicts 120 points of damage at
+D: its center.
 
 N:292:Wonder
@@ -2240,4 +2578,6 @@
 P:0:1d1:0:0:0
 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:It has a random effect chosen from the various wand effects, except
+D: Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation.
 
 ## XXX 293 XXX ##
@@ -2249,4 +2589,6 @@
 A:30/1
 P:0:1d1:0:0:0
+D:It shoots an acid bolt that inflicts 10d8 points of damage, with a 20%
+D: chance of getting an acid beam.
 
 N:295:Dragon's Flame
@@ -2257,4 +2599,6 @@
 P:0:1d1:0:0:0
 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:It shoots a radius-3 fire ball that inflicts 200 points of damage at
+D: its center.
 
 N:296:Dragon's Frost
@@ -2265,4 +2609,6 @@
 P:0:1d1:0:0:0
 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:It shoots a radius-3 frost ball that inflicts 160 points of damage at
+D: its center.
 
 N:297:Dragon's Breath
@@ -2273,4 +2619,7 @@
 P:0:1d1:0:0:0
 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:It shoots a radius-3 fire/frost/acid/lightning/poison ball that
+D: inflicts 200/160/200/180/120 points of damage at its center (damage
+D: type chosen at random).
 
 N:298:Annihilation
@@ -2281,4 +2630,6 @@
 P:0:1d1:0:0:0
 F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
+D:It inflicts 250 points of damage on a single monster that is not
+D: undead, a demon, an elemental, a golem, or a vortex.
 
 ## XXX 299 XXX ##
@@ -2293,4 +2644,5 @@
 A:10/1
 P:0:1d2:0:0:0
+D:It detects all traps in the immediate area.
 
 N:301:Treasure Location
@@ -2300,4 +2652,5 @@
 A:5/1
 P:0:1d2:0:0:0
+D:It detects all treasure in the immediate area.
 
 N:302:Object Location
@@ -2307,4 +2660,5 @@
 A:5/1
 P:0:1d2:0:0:0
+D:It detects all objects in the immediate area.
 
 N:303:Teleportation
@@ -2314,4 +2668,5 @@
 A:20/1
 P:0:1d2:0:0:0
+D:It teleports you randomly with a maximum range of 100 squares.
 
 N:304:Earthquakes
@@ -2321,4 +2676,10 @@
 A:40/1
 P:0:1d2:0:0:0
+D:It causes an earthquake centered on you that has a 10-square radius;
+D: this randomly places new walls and floor space.  Monsters can be
+D: caught by a newly created wall; this does not affect monsters that
+D: can bore through rock or pass through walls, but otherwise monsters
+D: take 4d8 points of damage if they can evade the falling rock, or are
+D: lost inside the rock forever if they cannot.
 
 N:305:Summoning
@@ -2328,4 +2689,8 @@
 A:10/1:50/1
 P:0:1d2:0:0:0
+D:It summons 1d4 monsters that are generated at the current dungeon
+D: level.
+D:  If a monster normally appears in groups, a whole group will appear.
+D:  If a monster normally has escorts, it will appear with escorts.
 
 N:306:Light
@@ -2335,4 +2700,8 @@
 A:5/1
 P:0:1d2:0:0:0
+D:It lights up an area with a radius of 2 squares, plus the entire room
+D: if you are currently in one.
+D:  This inflicts 2d8 points of damage on any light-sensitive creatures
+D: within the radius of the spell.
 
 N:307:*Destruction*
@@ -2342,4 +2711,10 @@
 A:50/1:70/1
 P:0:1d2:0:0:0
+D:It destroys a circular area centered at you with a radius of 15
+D: squares, randomly placing new walls and floor space (stairs are
+D: immune).  All monsters and objects (excluding artifacts) are removed
+D: from the affected area.
+D:  This effect will also cause blindness lasting for 10+1d10 turns
+D: unless you have resistance to either blindness or light.
 
 N:308:Starlight
@@ -2349,4 +2724,7 @@
 A:20/1
 P:0:1d2:0:0:0
+D:It fires a line of light in all eight cardinal directions;
+D: light-sensitive monsters caught in one of the lines take 6d8 points
+D: of damage.
 
 N:309:Haste Monsters
@@ -2356,4 +2734,5 @@
 A:10/1
 P:0:1d2:0:0:0
+D:It hastes all monsters within line of sight.
 
 N:310:Slow Monsters
@@ -2363,4 +2742,6 @@
 A:10/1
 P:0:1d2:0:0:0
+D:It attempts to slow down all monsters within line of sight.
+D:  Uniques are unaffected.
 
 N:311:Sleep Monsters
@@ -2370,4 +2751,6 @@
 A:10/1
 P:0:1d2:0:0:0
+D:It attempts to put all monsters within line of sight to sleep.
+D:  Uniques are unaffected.
 
 N:312:Cure Light Wounds
@@ -2377,4 +2760,5 @@
 A:5/1
 P:0:1d2:0:0:0
+D:It cures 1d8 points of damage.
 
 N:313:Detect Invisible
@@ -2384,4 +2768,5 @@
 A:5/1
 P:0:1d2:0:0:0
+D:It detects all invisible monsters in the immediate area.
 
 N:314:Speed
@@ -2391,4 +2776,7 @@
 A:40/1
 P:0:1d2:0:0:0
+D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns
+D: if you already are under the effect of a temporary haste
+D: enchantment).
 
 N:315:Slowness
@@ -2398,4 +2786,6 @@
 A:40/1
 P:0:1d2:0:0:0
+D:It slows you down (-10 to speed) for 15+1d30 turns; this duration is
+D: cumulative with other temporary slowing enchantments.
 
 N:316:Door/Stair Location
@@ -2405,4 +2795,5 @@
 A:10/1
 P:0:1d2:0:0:0
+D:It detects all doors and stairs in the immediate area.
 
 N:317:Remove Curse
@@ -2412,4 +2803,6 @@
 A:40/1
 P:0:1d2:0:0:0
+D:It removes all ordinary curses from all equipped items.
+D:  Heavy or permanent curses are unaffected.
 
 N:318:Detect Evil
@@ -2419,4 +2812,5 @@
 A:20/1
 P:0:1d2:0:0:0
+D:It detects all evil monsters in the immediate area.
 
 N:319:Curing
@@ -2426,4 +2820,6 @@
 A:25/1
 P:0:1d2:0:0:0
+D:It cures all stunning, heals all cut damage, neutralizes poison, and
+D: cures blindness and confusion.
 
 N:320:Dispel Evil
@@ -2433,4 +2829,6 @@
 A:50/1
 P:0:1d2:0:0:0
+D:It inflicts 60 points of damage on all evil monsters within line of
+D: sight.
 
 N:321:Probing
@@ -2440,4 +2838,8 @@
 A:30/1
 P:0:1d2:0:0:0
+D:It probes all monsters within line of sight, giving information both
+D: on the current hit points of the monsters and many of their
+D: characteristics and abilities (excluding melee, spellcasting, and
+D: breath attacks).
 
 N:322:Darkness
@@ -2447,4 +2849,7 @@
 A:5/1:50/1
 P:0:1d2:0:0:0
+D:It darkens all squares within 3 squares of you, plus the entire room
+D: if you are currently in one; and blinds you for 3+1d5 turns, unless
+D: you have resistance to blindness.
 
 N:323:Banishment
@@ -2454,4 +2859,7 @@
 A:70/4
 P:0:1d2:0:0:0
+D:It removes all monsters represented by a chosen symbol from the level.
+D:  Uniques are unaffected.
+D:  You take 1d4 points of damage for every monster removed.
 
 N:324:Power
@@ -2461,4 +2869,5 @@
 A:70/2
 P:0:1d2:0:0:0
+D:It inflicts 120 points of damage on all monsters within line of sight.
 
 N:325:the Magi
@@ -2468,4 +2877,6 @@
 A:70/2
 P:0:1d2:0:0:0
+D:It restores both intelligence and mana points to maximum if either or
+D: both are currently below maximum.
 
 N:326:Perception
@@ -2475,4 +2886,6 @@
 A:10/1
 P:0:1d2:0:0:0
+D:It reveals all normal (magical but non-hidden) powers of one object.
+D:  (The spell may be aborted without using up a charge.)
 
 N:327:Holiness
@@ -2482,4 +2895,9 @@
 A:70/2
 P:0:1d2:0:0:0
+D:It inflicts 120 points of damage on all evil monsters within line of
+D: sight, cures 50 points of damage, cures all stunning, heals all cut
+D: damage, neutralizes poison, removes fear, and also grants you the
+D: enchantment of protection from evil for a duration equal to 1d25 plus
+D: three times your character level.
 
 N:328:Enlightenment
@@ -2489,4 +2907,5 @@
 A:20/1
 P:0:1d2:0:0:0
+D:It maps out a portion of the level centered on you.
 
 N:329:Healing
@@ -2496,4 +2915,6 @@
 A:70/2
 P:0:1d2:0:0:0
+D:It cures 300 points of damage, cures all stunning, and heals all cut
+D: damage.
 
 
@@ -2624,4 +3045,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:These can be placed in doors to make them harder to open.  Multiple
+D: spikes may be used on a single door.  Each of the first 7 spikes will
+D: increase the door's resistance to bashing.  Placing more than 7
+D: spikes in one door will not have any further effect.
 
 N:346:& Wooden Torch~
@@ -2632,4 +3057,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It is equippable as a light source with a radius of 1 square.
+D:  It may also be used to fuel another torch, up to a maximum of 5000
+D: turns of light.
 
 N:347:& Brass Lantern~
@@ -2640,4 +3068,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW | IGNORE_FIRE
+D:It is equippable as a light source with a radius of 2 squares.
+D:  It may also be used to fuel another lantern.
 
 N:348:& Flask~ of oil
@@ -2648,4 +3078,8 @@
 P:0:2d6:0:0:0
 F:EASY_KNOW
+D:It can be used to fuel a brass lantern with 7500 turns of light, up to
+D: a maximum of 15000 turns of light.
+D:  When thrown, it is considered lit, so it does more than nominal
+D: damage (which occurs even against creatures resistant to fire).
 
 # Empty Bottles are no longer generated (no 'A'llocation line)
@@ -2671,4 +3105,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It detects all secret doors and stairs in the immediate area.
 
 N:352:Trap Location
@@ -2679,4 +3114,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It detects all traps in the immediate area.
 
 N:353:Probing
@@ -2687,4 +3123,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It probes all monsters within line of sight, giving information both
+D: on the current hit points of the monsters and many of their
+D: characteristics and abilities (excluding melee, spellcasting, and
+D: breath attacks).
 
 N:354:Recall
@@ -2695,4 +3135,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW | IGNORE_ELEC
+D:It invokes the spell of recall.
 
 N:355:Illumination
@@ -2703,4 +3144,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It lights up an area with a radius of 2 squares, plus the entire room
+D: if you are currently in one.
+D:  This inflicts 2d8 points of damage on any light-sensitive creatures
+D: within the radius of the spell.
 
 N:356:Light
@@ -2711,4 +3156,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It lights up a line of squares, inflicting 6d8 points of damage on any
+D: light-sensitive creatures on the line.
 
 N:357:Lightning Bolts
@@ -2719,4 +3166,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It shoots a lightning bolt that inflicts 6d6 points of damage, with a
+D: 10% chance of getting a lightning beam.
 
 N:358:Frost Bolts
@@ -2727,4 +3176,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It shoots a frost bolt that inflicts 10d8 points of damage, with a 10%
+D: chance of getting a frost beam.
 
 N:359:Fire Bolts
@@ -2735,4 +3186,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It shoots a fire bolt that inflicts 16d8 points of damage, with a 10%
+D: chance of getting a fire beam.
 
 N:360:Polymorph
@@ -2743,4 +3196,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It attempts to polymorph a single monster.
+D:  Uniques are unaffected.
 
 N:361:Slow Monster
@@ -2751,4 +3206,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It attempts to slow down a single monster.
+D:  Uniques are unaffected.
 
 N:362:Sleep Monster
@@ -2759,4 +3216,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It attempts to put a single monster to sleep.
+D:  Uniques are unaffected.
 
 N:363:Drain Life
@@ -2767,4 +3226,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It inflicts 150 points of damage on a single monster that is not
+D: undead, a demon, an elemental, a golem, or a vortex.
 
 N:364:Teleport Other
@@ -2775,4 +3236,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It produces a beam that teleports all monsters caught in it up to 100
+D: squares away.
 
 N:365:Disarming
@@ -2783,4 +3246,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It produces a beam that disarms all traps, unlocks all locked doors
+D: and reveals all secret doors.
 
 N:366:Lightning Balls
@@ -2791,4 +3256,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It shoots a radius-2 lightning ball that inflicts 64 points of damage
+D: at its center.
 
 N:367:Cold Balls
@@ -2799,4 +3266,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It shoots a radius-2 frost ball that inflicts 96 points of damage at
+D: its center.
 
 N:368:Fire Balls
@@ -2807,4 +3276,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It shoots a radius-2 fire ball that inflicts 144 points of damage at
+D: its center.
 
 N:369:Acid Balls
@@ -2815,4 +3286,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It shoots a radius-2 acid ball that inflicts 120 points of damage at
+D: its center.
 
 N:370:Acid Bolts
@@ -2823,4 +3296,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It shoots an acid bolt that inflicts 12d8 points of damage, with a 10%
+D: chance of getting an acid beam.
 
 N:371:Enlightenment
@@ -2831,4 +3306,5 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It maps out a portion of the level centered on you.
 
 N:372:Perception
@@ -2839,4 +3315,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW | IGNORE_ELEC
+D:It reveals all normal (magical but non-hidden) powers of one object.
+D:  (The spell may be aborted without using up a charge.)
 
 N:373:Curing
@@ -2847,4 +3325,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW | IGNORE_ELEC
+D:It cures all stunning, heals all cut damage, neutralizes poison, and
+D: cures blindness and confusion.
 
 N:374:Healing
@@ -2855,4 +3335,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW | IGNORE_ELEC
+D:It cures 500 points of damage, cures all stunning, and heals all cut
+D: damage.
 
 N:375:Detection
@@ -2863,4 +3345,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It detects all treasure, objects, secret doors, stairs, traps, and
+D: monsters in the immediate area.
 
 N:376:Restoration
@@ -2871,4 +3355,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW | IGNORE_ELEC
+D:It restores experience points and all stats to maximum if any of them
+D: are below maximum.
 
 N:377:Speed
@@ -2879,4 +3365,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW | IGNORE_ELEC
+D:It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns
+D: if you already are under the effect of a temporary haste
+D: enchantment).
 
 
@@ -3193,4 +3682,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It inflicts 5000 points of damage.
+D:  Death can only be avoided if you have magical invulnerability, which
+D: just happens to be unavailable in the current version of Angband.
 
 N:416:Ruination
@@ -3201,4 +3693,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It inflicts 10d10 points of damage and permanently decreases all stats
+D: (even if you have stat sustains).
 
 N:417:Detonations
@@ -3209,4 +3703,8 @@
 P:0:25d25:0:0:0
 F:EASY_KNOW
+D:It inflicts 50d20 points of damage from massive explosions, severe
+D: cuts (+5000 to the cut counter), and stunning (+75 to the stun
+D: counter).
+D:  It can also be thrown for 25d25 points of damage.
 
 N:418:Augmentation
@@ -3217,4 +3715,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It first restores to maximum any stats below maximum, then permanently
+D: increases all stats.
 
 N:419:*Healing*
@@ -3225,4 +3725,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It cures 1200 points of damage, cures all stunning, heals all cut
+D: damage, neutralizes poison, and cures blindness and confusion.
 
 N:420:Life
@@ -3233,4 +3735,7 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It restores experience and all stats to maximum, cures 5000 points of
+D: damage, cures all stunning, heals all cut damage, neutralizes poison,
+D: stops hallucination, and cures blindness and confusion.
 
 N:421:Self Knowledge
@@ -3241,4 +3746,6 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It grants knowledge of all special powers (whether intrinsic,
+D: temporary, or provided by a magical item) that you currently possess.
 
 N:422:*Enlightenment*
@@ -3249,4 +3756,8 @@
 P:0:1d1:0:0:0
 F:EASY_KNOW
+D:It has the powers of the Potions of Enlightenment, Intelligence,
+D: Wisdom, and Self Knowledge; also identifies all items you are
+D: carrying, and detects all treasure, objects, secret doors, stairs,
+D: and traps in the immediate area.
 
 ##### Items 423 to 430 are new amulets thought up by JLE #####
@@ -3341,4 +3852,5 @@
 P:0:2d4:5:5:0
 F:SHOW_MODS | IGNORE_ACID
+D:It can be shot with a sling.
 
 N:438:& Mithril Arrow~
@@ -3349,4 +3861,5 @@
 P:0:3d4:0:0:0
 F:SHOW_MODS | IGNORE_ACID | IGNORE_FIRE
+D:It can be shot with a bow.
 
 N:439:& Mithril Bolt~
@@ -3357,4 +3870,5 @@
 P:0:3d5:0:0:0
 F:SHOW_MODS | IGNORE_ACID | IGNORE_FIRE
+D:It can be shot with a crossbow.
 
 ##### Objects 440 - 479 are unused #####
