# Objects

Description:
It restores mana points to maximum if they are currently below maximum.


Description:
It extends the radius of your infravision by 50 feet for 100+1d100 turns.


Description:
It lights up a line of squares, inflicting 6d8 points of damage on light-sensitive creatures on the line.


Description:
It shoots a lightning bolt that inflicts 6d6 points of damage, with a 20% chance of getting a lightning beam.


Description:
It shoots a frost bolt that inflicts 6d8 points of damage, with a 20% chance of getting a cold beam.


Description:
It shoots a fire bolt that inflicts 12d8 points of damage, with a 20% chance of getting a fire beam.


Description:
It turns the first section of wall encountered by the beam shot by this spell into mud.  Permanent walls are not affected.  If a monster that is susceptible to rock remover is caught in the beam, it will take 20+1d30 points of damage.


Description:
It attempts to polymorph a single monster.  Uniques are unaffected.


Description:
It cures a single monster for 4d6 points of damage.


Description:
It attempts to slow down a single monster.


Description:
It attempts to confuse a single monster.


Description:
It attempts to put a single monster to sleep.


Description:
It inflicts 150 points of damage on a single monster that is not undead, a demon, an elemental, a golem, or a vortex.


Description:
It destroys all doors and disarms all traps in a line.


Description:
It fires a magic missile that inflicts 3d4 points of damage, with a 20% chance of getting a magic beam.


Description:
It hastes and fully heals a single monster.  If the monster is next to an empty space and not a unique, a new monster of the same type will be created.


Description:
It produces a beam that teleports all monsters caught in it up to 100 squares away.


Description:
It produces a beam that disarms all traps, unlocks all locked doors and reveals all secret doors.


Description:
It shoots a radius-2 lightning ball that inflicts 64 points of damage at its center.


Description:
It shoots a radius-2 frost ball that inflicts 96 points of damage at its center.


Description:
It shoots a radius-2 fire ball that inflicts 144 points of damage at its center.


Description:
It shoots a radius-2 poison cloud that inflicts 12 points of damage at its center.


Description:
It shoots a radius-2 acid ball that inflicts 120 points of damage at its center.


Description:
It has a random effect chosen from the various wand effects, except Dragon's Flame, Dragon's Frost, Dragon's Breath, Annihilation.


Description:
It shoots an acid bolt that inflicts 10d8 points of damage, with a 20% chance of getting an acid beam.


Description:
It shoots a radius-3 fire ball that inflicts 200 points of damage at its center.


Description:
It shoots a radius-3 frost ball that inflicts 160 points of damage at its center.


Description:
It shoots a radius-3 fire/frost/acid/lightning/poison ball that inflicts 200/160/200/180/120 points of damage at its center (damage type chosen at random).


Description:
It inflicts 250 points of damage on a single monster that is not undead, a demon, an elemental, a golem, or a vortex.


Description:
It detects all traps in the immediate area.


Description:
It detects all treasure in the immediate area.


Description:
It detects all objects in the immediate area.


Description:
It teleports you randomly with a maximum range of 100 squares.


Description:
It causes an earthquake centered on you that has a 10-square radius; this randomly places new walls and floor space.  Monsters can be caught by a newly created wall; this does not affect monsters that can bore through rock or pass through walls, but otherwise monsters take 4d8 points of damage if they can evade the falling rock, or are lost inside the rock forever if they cannot.


Description:
It causes blindness that lasts for 199+1d200 turns, unless you have resistance to blindness.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It induces fear that lasts for 9+1d10 turns, unless you have resistance to fear.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It induces confusion that lasts for 9+1d10 turns, unless you have resistance to confusion.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It causes you to hallucinate for 249+1d250 turns, unless you have resistance to chaos.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It neutralizes poison.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It cures blindness.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It removes your fear.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It cures confusion.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It inflicts 6d6 points of damage, and also reduces strength unless you have sustain strength.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It inflicts 10d10 points of damage, and also reduces constitution unless you have sustain constitution.  It may also be thrown to inflict 10d10 points of damage.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It restores constitution to maximum if it is currently below maximum.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It restores to maximum all stats that are currently below maximum.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It inflicts 8d8 points of damage, and also reduces intelligence unless you have sustain intelligence.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It inflicts 8d8 points of damage, and also reduces wisdom unless you have sustain wisdom.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It poisons you (adding 9+1d10 points to the poison counter), unless you have resistance to poison.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It inflicts 6d6 points of damage, and also reduces constitution unless you have sustain constitution.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It induces paralysis that lasts for 9+1d10 turns, unless you have free action.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It restores strength to maximum if it is currently below maximum.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It inflicts 10d10 points of damage, and also reduces strength unless you have sustain strength.  It may also be thrown to inflict 10d10 points of damage.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It cures 4d8 points of damage.  Mushrooms provide nourishment for about 250 turns under normal conditions.


Description:
It provides nourishment for about 2500 turns under normal conditions.


Description:
It provides nourishment for about 250 turns under normal conditions.


Description:
It provides nourishment for about 750 turns under normal conditions.


Description:
It provides nourishment for about 1500 turns under normal conditions.


Description:
It cures 4d8 points of damage and neutralizes poison.  It provides nourishment for about 3750 turns under normal conditions.


Description:
It provides nourishment for about 500 turns under normal conditions.


Description:
It boosts your to-hit and to-dam values.


Description:
It attempts to magically enhance a weapon's to-hit bonus once.


Description:
It attempts to magically enhance a weapon's to-dam bonus once.


Description:
It attempts to enchant a piece of armor once.


Description:
It reveals all normal (magical but non-hidden) powers of one object.  (The spell may be aborted without using up the scroll.)


Description:
It reveals all normal and hidden powers of one object, and also permanently implants this knowledge into your mind, so that you will never forget it even if hit by magical amnesia.  (The spell may be aborted without using up the scroll.)


Description:
It removes all ordinary curses from all equipped items.  Heavy or permanent curses are unaffected.


Description:
It lights up an area with a radius of 2 squares, plus the entire room if you are currently in one.  This inflicts 2d8 points of damage on any light-sensitive creatures within the radius of the spell.


Description:
It summons 1d3 monsters that are generated at the current dungeon level.  If a monster normally appears in groups, a whole group will appear.  If a monster normally has escorts, it will appear with escorts.


Description:
It teleports you randomly up to 10 squares away.


Description:
It teleports you randomly up to 100 squares away.


Description:
It teleports you 1 level up or down (chosen at random).  The direction will always be down from the town level, and up from level 99 if Sauron has not been killed or level 100 if Morgoth has not been killed, and will always be up on level 127.  This scroll has no effect when the "Ironman" option is set.


Description:
It enchants you with an aura of confusion that causes your hands to glow red.  The enchantment is dissipated when you strike a monster; at that moment an attempt is made to confuse the monster.


Description:
It maps out a portion of the level centered on you.


Description:
It inscribes a glyph of warding beneath you.  Monsters can't move onto the glyph, though they do have a (monster level) in 550 chance of breaking the glyph when they try to move there.  Note that you can still be attacked if you are standing on the glyph!


Description:
It removes all ordinary and heavy curses from all equipped objects.  Permanent curses are unaffected.


Description:
It creates a trap that can cause damage to a monster.


Description:
It detects all stairs and doors in the immediate area.


Description:
It creates one good object on the floor near you.


Description:
It creates 1+1d2 good objects on the ground near you.


Description:
It removes all monsters within 20 squares of you.  Uniques are unaffected.  You take 1d3 points of damage for every monster removed.


Description:
It detects all invisible monsters in the immediate area.


Description:
It awakens all sleeping monsters within 40 squares of you, and hastes all monsters within line of sight unless they are already hasted.


Description:
It creates traps on all empty squares within a 1-square radius of you.


Description:
It destroys all traps and doors within a 1-square radius of you.


Description:
It recharges a wand, staff, or rod.  If successful, a wand or staff gains 2+1d(60/((level of wand/staff)+2)+1) charges; failure occurs 1 time in (160-(level of wand/staff)-(10*(# of charges)))/15, and can destroy one or the entire stack of wands or staves.  Each wand or staff gets a saving throw. A rod will be charged enough to take 180 fewer turns (at regular speed) to recharge fully; failure occurs (20 + number of rods in stack) in 100 , and will drain the stack of rods.  It can destroy a single rod   50% of the time if the stack of rods is less than 5% charged.  A single rod will never be destroyed by a re-charge attempt.


Description:
It removes all monsters represented by a chosen symbol from the level.  Uniques are unaffected.  You take 1d4 points of damage for every monster removed.


Description:
It darkens all squares within 3 squares of you, plus the entire room if you are currently in one; and blinds you for 3+1d5 turns unless you have resistance to blindness.


Description:
It grants you the enchantment of protection from evil for a duration equal to 1d25 plus three times your character level.


Description:
It magically renders you well-fed (but not satiated).  This will also cure a bloated stomach.


Description:
It inflicts 60 points of damage on all undead creatures within line of sight.


Description:
It attempts to magically enhance a weapon's to-dam and to-hit bonuses 1d3 times each.


Description:
It curses the currently wielded melee weapon, removing all of its special powers and changing the weapon's to-hit and to-dam bonuses both to -2d5.  Artifacts have a 1 in 2 chance to resist.


Description:
It attempts to enchant a piece of armor 2+1d3 times.


Description:
It curses the currently equipped body armor, removing all of its special powers, reducing the base AC of the armor to 0, and changing the magical AC bonus of the armor to -2d5.  Artifacts have a 1 in 2 chance to resist.


Description:
It summons 1d3 non-unique undead monsters that are generated at the current dungeon level.  If a monster normally appears in groups, a whole group will appear.  If a monster normally has escorts, it will appear with escorts.


Description:
It blesses you (a bonus of +5 to armor class and +10 to-hit) for 6+1d12 turns.


Description:
It blesses you (a bonus of +5 to armor class and +10 to-hit) for 12+1d24 turns.


Description:
It blesses you (a bonus of +5 to armor class and +10 to-hit) for 24+1d48 turns.


Description:
It invokes the spell of recall, which takes you from the dungeon to the town or from the town to the deepest level you have visited in the dungeon.  It takes a while for the spell to act.  Until then, the spell can be canceled by reading a second scroll.


Description:
It destroys a circular area centered at you with a radius of 15 squares, randomly placing new walls and floor space (stairs are immune).  All monsters and objects (excluding artifacts) are removed from the affected area.  This effect will also cause blindness lasting for 10+1d10 turns unless you have resistance to either blindness or light.


Description:
It has no effect apart from providing nourishment (for about 200 turns under normal conditions).  Note: These are always Icky Green Potions.


Description:
It has no effect apart from providing nourishment (for about 125 turns under normal conditions).  Note: These are always Light Brown Potions.


Description:
It has no effect apart from providing nourishment (for about 100 turns under normal conditions).  Note: These are always Clear Potions.


Description:
It first acts as a Potion of Restore Strength, then permanently increases strength.


Description:
It reduces strength (unless you have sustain strength).


Description:
It restores strength to maximum if it is currently below maximum.


Description:
It first acts as a Potion of Restore Intelligence, then permanently increases intelligence.


Description:
It reduces intelligence (unless you have sustain intelligence).


Description:
It restores intelligence to maximum if it is currently below maximum.


Description:
It first acts as a Potion of Restore Wisdom, then permanently increases wisdom.


Description:
It reduces wisdom (unless you have sustain wisdom).


Description:
It restores wisdom to maximum if it is currently below maximum.


Description:
It first acts as a Potion of Restore Charisma, then permanently increases charisma.


Description:
It reduces charisma (unless you have sustain charisma).


Description:
It restores charisma to maximum if it is currently below maximum.


Description:
It cures 3d8 points of damage, heals 10 points worth of cuts, and cures blindness.  It also provides nourishment for about 25 turns under normal conditions.


Description:
It reduces dexterity (unless you have sustain dexterity).


Description:
It reduces constitution (unless you have sustain constitution).


Description:
It cures 5d10 points of damage, heals half of all cut damage plus another 50 points, and cures blindness and confusion.  It also provides nourishment for about 50 turns under normal conditions.


Description:
It cures 8d10 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion.  It also provides nourishment for about 50 turns under normal conditions.


Description:
It cures 325 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion.  It also provides nourishment for about 100 turns under normal conditions.


Description:
It first acts as a Potion of Restore Constitution, then permanently increases constitution.


Description:
It grants either 100000 experience points or half the current experience point total plus 10, whichever is less.


Description:
It induces paralyzation for 3+1d4 turns, unless you have free action.  It also provides nourishment for about 50 turns under normal conditions.


Description:
It induces blindness for 99+1d100 turns, unless you have resistance to blindness.


Description:
It induces confusion for 14+1d20 turns, unless you have resistance to confusion.  It also provides nourishment for about 25 turns under normal conditions.


Description:
It poisons you (adding 9+1d15 points to the poison counter), unless you have resistance to poison.


Description:
It hastes you (+10 to speed) for 15+1d25 turns (or 5 additional turns if you already are under the effect of a temporary haste enchantment).


Description:
It slows you down (-10 to speed) for 15+1d25 turns; this duration is cumulative with other temporary slowing enchantments.  It also provides nourishment for about 25 turns under normal conditions.


Description:
It first acts as a Potion of Restore Dexterity, then permanently increases dexterity.


Description:
It restores dexterity to maximum if it is currently below maximum.


Description:
It restores constution to maximum if it is currently below maximum.


Description:
It drains 25% of your experience total, unless you have hold life.


Description:
It induces vomiting, which will result in severe hunger but will also clear away all poison.  This will also cause 4 turns of paralysis, even if you have free action.


Description:
It completely lights up and magically maps the current dungeon level.


Description:
It cures 10 points of damage, removes fear and grants you heroism (resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns.


Description:
It cures 30 points of damage, removes fear and grants you berserk strength (resistance to fear, a bonus of +12 to-hit, and a penalty of -10 to AC) for 25+1d25 turns.


Description:
It restores experience to maximum if it is currently below maximum.


Description:
It grants you temporary resistance to fire for 10+1d10 turns.  Temporary resistance is cumulative with permanent resistance, if one of your equipped items provides that.  The duration is cumulative with other magic providing temporary fire resistance.


Description:
It grants you temporary resistance to cold for 10+1d10 turns.  Temporary resistance is cumulative with permanent resistance, if one of your equipped items provides that.  The duration is cumulative with other magic providing temporary cold resistance.


Description:
It enables you to see invisible creatures for 12+1d12 turns.


Description:
It halves the severity of any current poisoning.


Description:
It summons 1d4 monsters that are generated at the current dungeon level.  If a monster normally appears in groups, a whole group will appear.  If a monster normally has escorts, it will appear with escorts.


Description:
It fires a line of light in all eight cardinal directions; light-sensitive monsters caught in one of the lines take 6d8 points of damage.


Description:
It hastes all monsters within line of sight.


Description:
It attempts to slow down all monsters within line of sight.


Description:
It attempts to put all monsters within line of sight to sleep.


Description:
It hastes you (+10 to speed) for 15+1d30 turns (or 5 additional turns if you already are under the effect of a temporary haste enchantment).


Description:
It slows you down (-10 to speed) for 15+1d30 turns; this duration is cumulative with other temporary slowing enchantments.


Description:
It detects all doors and stairs in the immediate area.


Description:
It detects all evil monsters in the immediate area.


Description:
It cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion.


Description:
It inflicts 60 points of damage on all evil monsters within line of sight.


Description:
It probes all monsters within line of sight, giving information both on the current hit points of the monsters and many of their characteristics and abilities.


Description:
It darkens all squares within 3 squares of you, plus the entire room if you are currently in one; and blinds you for 3+1d5 turns, unless you have resistance to blindness.


Description:
It inflicts 120 points of damage on all monsters within line of sight.


Description:
It restores both intelligence and mana points to maximum if either or both are currently below maximum.


Description:
It reveals all normal (magical but non-hidden) powers of one object.  (The spell may be aborted without using up a charge.)


Description:
It inflicts 120 points of damage on all evil monsters within line of sight, cures 50 points of damage, cures all stunning, heals all cut damage, neutralizes poison, removes fear, and also grants you the enchantment of protection from evil for a duration equal to 1d25 plus three times your character level.


Description:
It cures 325 points of damage, cures all stunning, and heals all cut damage.


Description:
These can be placed in doors to make them harder to open.  Multiple spikes may be used on a single door.  Each of the first 7 spikes will increase the door's resistance to bashing.  Placing more than 7 spikes in one door will not have any further effect.


Description:
It is equippable as a light source with a radius of 1 square.  It may also be used to fuel another torch, up to a maximum of 5000 turns of light.


Description:
It is equippable as a light source with a radius of 2 squares.  It may also be used to fuel another lantern.


Description:
It can be used to fuel a brass lantern with 7500 turns of light, up to a maximum of 15000 turns of light.  When thrown, it is considered lit, so it does more than nominal damage (which occurs even against creatures resistant to fire).


Description:
It detects all secret doors and stairs in the immediate area.


Description:
It probes all monsters within line of sight, giving information both on the current hit points of the monsters and many of their characteristics and abilities (excluding melee, spellcasting, and breath attacks).


Description:
It lights up a line of squares, inflicting 6d8 points of damage on any light-sensitive creatures on the line.


Description:
It shoots a lightning bolt that inflicts 6d6 points of damage, with a 10% chance of getting a lightning beam.


Description:
It shoots a frost bolt that inflicts 10d8 points of damage, with a 10% chance of getting a frost beam.


Description:
It shoots a fire bolt that inflicts 16d8 points of damage, with a 10% chance of getting a fire beam.


Description:
It attempts to slow down a single monster.  Uniques are unaffected.


Description:
It attempts to put a single monster to sleep.  Uniques are unaffected.


Description:
It shoots an acid bolt that inflicts 12d8 points of damage, with a 10% chance of getting an acid beam.


Description:
It cures 550 points of damage, cures all stunning, and heals all cut damage.


Description:
It detects all treasure, objects, secret doors, stairs, traps, and monsters in the immediate area.


Description:
It restores experience points and all stats to maximum if any of them are below maximum.


Description:
It inflicts 5000 points of damage.  Death can only be avoided if you have magical invulnerability, which just happens to be unavailable in the current version of Angband.


Description:
It inflicts 10d10 points of damage and permanently decreases all stats (even if you have stat sustains).


Description:
It inflicts 50d20 points of damage from massive explosions, severe cuts (+5000 to the cut counter), and stunning (+75 to the stun counter).


Description:
It first restores to maximum any stats below maximum, then permanently increases all stats.


Description:
It cures 1500 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion.


Description:
It restores experience and all stats to maximum, cures 5000 points of damage, cures all stunning, heals all cut damage, neutralizes poison, stops hallucination, and cures blindness and confusion.


Description:
It grants knowledge of all special powers (whether intrinsic, temporary, or provided by a magical item) that you currently possess.


Description:
It has the powers of the Potions of Enlightenment, Intelligence, Wisdom, and Self Knowledge; also identifies all items you are carrying, and detects all treasure, objects, secret doors, stairs, and traps in the immediate area.


Description:
It grants you temporary resistance to acid for 10+1d10 turns.  Temporary resistance is cumulative with permanent resistance, if one of your equipped items provides that.  The duration is cumulative with other magic providing temporary acid resistance.


Description:
It grants you temporary resistance to electricity for 10+1d10 turns.  Temporary resistance is cumulative with permanent resistance, if one of your equipped items provides that.  The duration is cumulative with other magic providing temporary electricity resistance.


Description:
It grants you temporary resistance to poison for 10+1d10 turns.  Temporary resistance is cumulative with permanent resistance, if one of your equipped items provides that.  The duration is cumulative with other magic providing temporary poison resistance.


Description:
It grants you temporary resistance to fire, cold, acid, electricity, and  poison for 10+1d10 turns.  Temporary resistance is cumulative with  permanent resistance, if one of your equipped items provides that.   The duration is cumulative with other magic providing temporary sources  of resistance.


# Readme

readme:
This database contains all the object information for NPPAngband 0.4.0.  The user can easily make changes to a object, add new objects, sort  the objectss, and print out a new list. It contains all the information to print out a object.txt file, or updated graf.xxx files for the graphics preferences.   It can be used as a spoiler file, development tool, or to do things like re-arranging the objects in order of depth, a task that would take hours editing.  A few things about this database…It does not have a user interface that allows anyone to use it at the push of a button.    There is also a form with this title, this is where the user should spend most of their time editing the object database.  There are also buttons to print out the object sections of the graf-{foo} files, or a new object.txt file that can be dropped into NPPAngband.    4) Visual Basic is a relatively slow language, and there is a lot of information to print out.  The print object macro takes about 5 seconds on a 733mhz Pentium III computer.  Thanks to Juergen Frieling for some great advice in making this database and the macros.


